![]() ![]() The maps, while telling you to go explore, don’t give any incentive other than, ‘oh, I’ve been shoved here, let’s take a look’, and you can also get lost and distracted quite easily with very few screen prompts (i.e turn around, wrong checkpoint). ![]() Combined with the whacky sound effects and puns by the minute, Max Damage offers another unique approach to something in a lot of games feels to be just shoe horned in. It’s a number of genres thrown together to inspire adrenaline-fueled mad scientist style laughter as you mow down your enemies, be they car, cow or scientist. I’ve got to say, I really did enjoy the soundtrack. They’ll fuck with you, ram you into walls, literally be stuck on you for minutes of painful, grinding and wiggling trying to break free to no avail, as the other AI is too busy dicking around to finish gathering checkpoints or smashing other non-playable characters. The whole free roam ethos with the map is cool, but it seems the AI doesn’t have the get up and go to really challenge you, by they themselves winning events. Sadly, I can’t say it was all pedestrian blood and motor oil, as it does have, in my opinion, some pretty big flaws. This does add another level of fun, alongside finding aliens to run over, little easter egg areas and some seriously physics defying stunts. This can be confusing, but once you realise the whole map’s there to be played with, it definitely adds some depth to what could have been a very simplistic game.Īs I became more familiar with the basics, I started noticing upgrade coins scattered across levels,along with the opportunity to wreck a marked car and add it to my garage. The gameplay is unique in that there is rarely only one way to ‘win’ the round: some maps are split between finishing laps, destroying all meat bags or destroying all the other racers. My first few hundred rounds of Max Damage left me pretty confused, wanting more whilst wanting less, and suddenly dealing with the urge to become some Thunderdome-esque mechanic of evil genius proportions. Stainless Game’s unique approach has been liberally sprayed all over Max Damage from the soundtrack, to the hilarious pop-ups when you engage in some car-on-car ballet or mow down a cow in a rad suit. It’s bare bones simple, which isn’t necessarily a bad thing in an age where a shinier game is usually considered a better game to a lot of people. Its initial feel is that of the revamped 90’s game, down to menus, characters, cars and even the upgrade systems. This offers just a tenth of the extremeness this unholy abomination truly does. Just imagine, dear reader, if destruction derby had a three way with Need for Speed and an arcade machine, just after a nuclear apocalypse rocked the casbah to some post coital bliss. I’m going to try and describe Carmageddon: Max Damage to newbies of the scene, the pedal to the metal smashathon that is Carmageddon. All so simple, and reminiscent of the previous titles’ functionality and flair, even being reminded through the initial loading screen of all the fun I had playing the older versions on PC and PlayStation. Four choices, career, freemode, multiplayer then options. I’ve played the past few games and I have to say, I was excited to fire up this newest incarnation and get smashing.įirstly, and very satisfyingly, was the menu. Carmageddon, a decade spanning campaign of destruction, smutty puns and tongue-in-cheek humour, is finally back. ![]()
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